Our new e-book, THE COMPLETE BOOK ON THE FLEX OFFENSE is the most thorough book ever written on the dangerous and difficult to guard offense. It is 96 pages in length with an unbelievable 183 clearly explained diagrams.
Table of Contents....
Chapter 1 The Basic Flex
Chapter 2 Entry Options
Chapter 3 Using Different Sets to Enter the Basic Flex Pattern
Chapter 4 Corner Plays
Chapter 5 Fast Break Opportunities into the Flex
Chapter 6 Out-of-Bounds Plays into the Flex
Chapter 7 Flex Strategy or Adjustments
Chapter 8 Rebounding Responsibilities
Chapter 9 Coaching Tips and Drills for Teaching the Flex
To get more detailed information on the product, go to:
FEATURED COACHING AND STRATEGY TIPS
* "I don't think you can ever have enough big people."...
* No coach ever lost by playing the wrong defense. They lost by playing that defense poorly.
*One thing is very clear in the latter stages of a game when you are ahead: DON'T FOUL! This does not merely mean in the obvious situation--when you are ahead by four with seven seconds left for example. It also includes situations where you are ahead by five with four minutes left as well.
* Late in the game make sure you are specific with your players as to the type of shot to be taken. It might be "layups only", or "any good shot from fifteen feet or closer", or "no shots at all-hold it until they foul!" Or it could be player specific, "make sure Tommy gets the shot."
* Good players learn not to look for alibis. They learn to accept responsibility. They learn to look inward and ask themselves, "what could I have done better."...How do they learn this? By a good coach teaching it to them. They do not naturally learn it.
* Bad shots, probably more than anything else, lose basketball games, yet bad shots are ridiculously common. Go to any playground and you will see more bad shots taken than good shots. A key part of coaching is to teach players to take good shots without having to constantly harass them about the shots they take. Remember, good teams are most often the teams who pass up shots and wait for better ones.
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SCREEN THE SCREENER PLAY WITH INSIDE OPTION.
#3 cuts through to left corner as #1 dribbles left. #5 sets back screen for shooter #2.
After #1 passes to #3, #1 and #4 set double screen for #2 coming to the top.
After the back screen, #5 fights for post position.
#3 takes dribble up for better passing angle and has the choice of passing to #2 for shot or #5 inside.
CHICAGO SIDELINE OUT-OF-BOUNDS PLAY
#5 sets screen for shooter #2 as #1 cuts off #4s screen.
If defender on #5 helps on #2, pass will go to #5. If
#5s defender does not help, passer will look to pass to
#2. Third option is #1.
Play When You Need a 3....works vs. Man or Zone.
#1 dribbles at #2 who clears to the other side of the court.
#3 cuts to the top and receives pass from #1 and relays the ball to #2.
#2 takes pass from #3 and drives toward lane.
#3 cuts to 3 point range as shown and takes a pass from #2. This is called "Follow the Penetrator". The defender on #3 must help on the driver and cannot get to #3 to prevent a shot. Vs. a Man, #2 will drive on his defender. Vs. a Zone, #2 will "drive the gap."
This is a very simple, easily run play, but can be very effective in getting a 3 point shot.
TOM NORDLAND ON SHOOTING:
You'll probably be a streaky shooter if...
* You "Square up," thus losing the power, alignment and naturalness of an "Open" stance and stepping in to shoot (remember: it's a one-handed motion, not two!)
* You shoot at the top of the jump and the smaller upper body muscles are doing all or most of the work.
* You flip the wrist
* Your shots are flat and hot (caused by the two items above)
* Your hand action (one or both hands) causes side spin or a dead ball or excessive spin
* You're a two-handed shooter (especially difficult with movement)
* You don't generate and use any Inertia* as you set and shoot the ball. The ball is either brought off line up to the Set Point, from where the Release starts, or you bring the ball to the Set Point first and then add the jumping or down-up power (the shot is out of sync), or you bring it up there and then stop and restart, thus losing any Inertia.
* Your Set Point is not in line with your shooting eye
* Your arm-straightening motion is variable in speed or tentative
* You shoot from way back overhead, thus making it more of a throwing motion with shoulder, arm, wrist and hand involved
* Your Release is a complicated motion and/or variable in speed and force
* Your arm action is unstable, the arm moves off target or pulls back or stops short
* Your Follow Through is uncertain or not connected to the basket and held a bit after the shot
* You watch the ball in flight, taking your attention off the target
MORE COACHING TIPS
FEA TURED QUOTES
"Smile a lot. It costs nothing and is beyond price."... unknown
"Don't forget, a person's greatest emotional need is to feel appreciated."... unknown
"Most good teams play with about six people and develop chemistry. We've always done it with six or seven. That's going to be hard with this team (19994 UNC team), because someone is going to be sitting who thinks he should be playing more."... Dean Smith
"The harder you work, the harder it is to surrender."... Vince Lombardi
"I've always believed that if you put in the work, the results will come. I don't do things half-heartedly, because I know if I do, then I can expect half-hearted results."... Michael Jordan
"There is a simple way to beat any opponent: complete your passes."... Dick DeVenzio
Read the great article by Hal Wissel on: Shooting Off the Dribble
Last updated: February 1, 2010